![]() ![]() For added flexibility, you can choose to emit particles from the vertices, edges, faces or volume of your OBJ file. ![]() OBJs as Emitters – Give your particle systems a new dimension by using 3D models and animated OBJ sequences as particle emitters.Emitters in Multi-system setups can share parameter settings (such as turbulence, gravity and more), and can be saved as a single preset. Create beautiful, complex effects through the interaction of different systems, all within one instance of Particular. Multiple Systems – For the first time ever, explore endless creative possibilities when you combine multiple particle systems in the same 3D space.Preview your particle layout with camera and emitter position controls. New in Particular 3, the Designer respects the AE comp size, bringing in the composition and camera info. The designer gives instant visual feedback, making the building and previewing of effects an intuitive and creative experience. Or add complete, customizable particle effects with a single click. Add adjustable blocks with preset behaviors and styles for emitters, particles, physics and aux particles. Designer – Creating particle effects is easier than ever before, in the newly overhauled Designer.Depending on your system and setup, you could see speed boosts of up to 4X or more over previous versions. ![]() GPU-Accelerated – Get fast feedback with Trapcode Particular’s new GPU Acceleration through OpenGL.
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |